Files
chris20202020/index.js
louiscklaw 65817613c8 update,
2025-02-01 02:00:34 +08:00

251 lines
6.9 KiB
JavaScript

const unitLength = 20;
let boxColor = 150;
const strokeColor = 50;
let columns; /* To be determined by window width */
let rows; /* To be determined by window height */
let currentBoard;
let nextBoard;
let o_currentBoard;
let o_nextBoard;
let color_white = 255;
let paused_game = false;
let color_dice;
let color_dice_darken;
function getRandomInt(max) {
return Math.floor(Math.random() * max);
}
/**
* Initialize/reset the board state
*/
function init(fr) {
console.debug({ init: { fr } });
frameRate(fr || 10); // Attempt to refresh at starting FPS
for (let i = 0; i < columns; i++) {
for (let j = 0; j < rows; j++) {
currentBoard[i][j] = 0;
nextBoard[i][j] = 0;
o_currentBoard[i][j] = { alive: 0 };
o_nextBoard[i][j] = { alive: 0 };
}
}
}
function generate() {
//Loop over every single box on the board
for (let x = 0; x < columns; x++) {
for (let y = 0; y < rows; y++) {
// Count all living members in the Moore neighborhood(8 boxes surrounding)
let neighbors = 0;
let o_neighbors = 0;
for (let i of [-1, 0, 1]) {
for (let j of [-1, 0, 1]) {
if (i == 0 && j == 0) {
// the cell itself is not its own neighbor
continue;
}
// The modulo operator is crucial for wrapping on the edge
// neighbors += currentBoard[(x + i + columns) % columns][(y + j + rows) % rows];
o_neighbors += parseInt(o_currentBoard[(x + i + columns) % columns][(y + j + rows) % rows].alive);
// Rules of Life
if (o_currentBoard[x][y].alive == 1 && o_neighbors < 2) {
// Die of Loneliness
o_nextBoard[x][y] = { alive: 0 };
} else if (o_currentBoard[x][y].alive == 1 && o_neighbors > 3) {
// Die of Overpopulation
o_nextBoard[x][y] = { alive: 0 };
} else if (o_currentBoard[x][y].alive == 0 && o_neighbors == 3) {
// New life due to Reproduction
let color_idx = getRandomInt(color_dice_length);
o_nextBoard[x][y] = { alive: 1, color: color_dice[color_idx], color_idx };
} else {
// Stasis
o_nextBoard[x][y] = o_currentBoard[x][y];
o_nextBoard[x][y].color = color(64, 64, 64);
}
}
}
}
}
// Swap the nextBoard to be the current Board
[currentBoard, nextBoard] = [nextBoard, currentBoard];
[o_currentBoard, o_nextBoard] = [o_nextBoard, o_currentBoard];
}
function setup() {
console.log('setup');
// Setup logic here
boxColor = color(255, 204, 0);
color_dice = [
color(250, 211, 144),
color(106, 137, 204),
color(184, 233, 148),
color(248, 194, 145),
color(130, 204, 221),
];
color_dice_length = color_dice.length;
/* Set the canvas to be under the element #canvas*/
// NOTES:
// Let's look at some of the magic variables here. The magic variables include windowWidth, windowHeight, width and height. They are all provided by p5.js to make our life easier.
// windowWidth and windowHeight are the width and height of the viewport.
// width and height are the width and height of the canvas element.
const canvas = createCanvas(windowWidth, windowHeight - 100);
canvas.parent(document.querySelector('#canvas'));
/*Calculate the number of columns and rows */
// NOTES:
// We are calling createCanvas() with windowWidth and windowHeight - 100 to make a canvas that is as wide as the screen but 100 px shorter than the height.
// We then use .parent() to insert our canvas element to the element with id canvas.
columns = floor(width / unitLength);
rows = floor(height / unitLength);
/*Making both currentBoard and nextBoard 2-dimensional matrix that has (columns * rows) boxes. */
currentBoard = [];
nextBoard = [];
o_currentBoard = [];
o_nextBoard = [];
for (let i = 0; i < columns; i++) {
currentBoard[i] = [];
nextBoard[i] = [];
o_currentBoard[i] = [];
o_nextBoard[i] = [];
}
// Now both currentBoard and nextBoard are array of array of undefined values.
init(); // Set the initial values of the currentBoard and nextBoard
}
function draw() {
// draw logic here
background(255);
if (paused_game) {
//
} else {
generate();
}
for (let i = 0; i < columns; i++) {
for (let j = 0; j < rows; j++) {
if (o_currentBoard[i][j].alive == 1) {
// let idx = getRandomInt(color_dice_length);
// fill(color_dice[idx]);
fill(o_currentBoard[i][j].color);
} else {
fill(color_white);
}
stroke(strokeColor);
rect(i * unitLength, j * unitLength, unitLength, unitLength);
}
}
}
/**
* When mouse is dragged
*/
function mouseDragged() {
/**
* If the mouse coordinate is outside the board
*/
if (mouseX > unitLength * columns || mouseY > unitLength * rows) {
return;
}
const x = Math.floor(mouseX / unitLength);
const y = Math.floor(mouseY / unitLength);
currentBoard[x][y] = 1;
o_currentBoard[x][y] = { alive: 1, color: boxColor };
fill(boxColor);
stroke(strokeColor);
rect(x * unitLength, y * unitLength, unitLength, unitLength);
}
/**
* When mouse is pressed
*/
function mousePressed() {
noLoop();
mouseDragged();
}
/**
* When mouse is released
*/
function mouseReleased() {
loop();
}
function windowResized() {
resizeCanvas(window.innerWidth, window.innerHeight);
setup();
}
document.addEventListener('DOMContentLoaded', () => {
document.querySelector('#frame-rate-value').innerHTML = 10;
document.querySelector('#frame-rate-range').value = 10;
document.querySelector('#reset-game').addEventListener('click', function () {
init(10);
document.querySelector('#frame-rate-value').innerHTML = 10;
});
document.querySelector('#pause-game').addEventListener('click', function () {
paused_game = !paused_game;
if (paused_game) {
document.querySelector('#game_status').innerHTML = 'paused';
} else {
document.querySelector('#game_status').innerHTML = 'running';
}
});
document.querySelector('#frame-rate-range').addEventListener('change', function () {
let ele = document.querySelector('#frame-rate-range');
let framerate_value = ele.value;
document.querySelector('#frame-rate-value').innerHTML = framerate_value;
init(parseInt(framerate_value));
});
});
// Control speed of the Game of Life.
// (Checkout framerate, you can use slider to control the framerate )
// Allow users to change the rules of survival.
// Allow users to change the rules of reproduction.
// Start/Stop the Game of life
// Multiple colors of life on the same board.
// Darken colors for stable life.
// Random initial states
// Well-known patterns of Game of Life to select from (Examples: Gosper Glider Gun, Glider, Lightweight train).
// Use Keyboard to control the cursor to place the life
// Resize board on windows resize (Check out windowsResized)
// Switching between different styles.
// Anything else that you could think of.