This commit is contained in:
louiscklaw
2025-02-01 02:02:45 +08:00
parent 8bf2589af5
commit 28bb51d79f
55 changed files with 4251 additions and 0 deletions

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task1/.editorconfig Normal file
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# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*]
indent_style = space
indent_size = 2
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = false
insert_final_newline = false
[*.md]
trim_trailing_whitespace = false

2
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*~*
**/_backup/*

BIN
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task1/_docs/draft.md Normal file
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### Player VS Computer
1. game mode select
2. player vs computer
3. player login (username and password)
4. Game run (player vs computer)
5. Game finish
6. Show ranking
7. Back to start
```mermaid
graph TD;
A[Game Mode Select] --> B[Player vs Computer];
B --> C["Player Login (Username and Password)"];
C --> D["Game Run (Player vs Computer)"];
D --> E[Game Finish];
E --> F[Show Ranking?];
F --> H[show ranking to user];
H --> G[Back to Start];
F --> G[Back to Start];
```
### Player VS Player
1. game mode select
2. player vs computer
3. player1 login (username and password)
3. player2 login (username and password)
4. Game run (player vs computer)
5. Game finish
6. Show ranking
7. Back to start
```mermaid
graph TD;
A[Start] --> B[Game Mode Select];
B --> C[Player VS Computer];
C --> D["Player1 Login (username and password)"];
D --> E["Player2 Login (username and password)"];
E --> F["Game Run (Player VS Computer)"];
F --> G[Game Finish];
G --> H[Show Ranking?];
H --> J[show ranking to user];
H --> I[Back to Start];
J --> I;
I --> A;
```
### show ranking
1. read ranking
2. show to user
```mermaid
graph TD;
A[Start] --> B[Read Ranking];
B --> C[Show Ranking to User];
C --> D[End];
```
### change password
1. open password file `ac.txt`
2. read passwords
3. find current user
4. change password when username match
5. save to file
```mermaid
graph TD;
A[Start] --> B["Open Password File ac.txt"];
B --> C[Read Passwords];
C --> D[Find Current User];
D -->|Username Match| E[Change Password];
D -->|Username Not Found| F[Display Error Message];
E --> G[Save to File];
G --> H[End];
F --> H[End];
```
### create player
1. get username and password from user
2. check if username or password is empty
3. show missing to user if empty
4. username and password ok
5. write to account file
```mermaid
graph TD;
A[Start] --> B[Get Username and Password from User];
B --> C[Check if Username or Password is Empty];
C -->|Username or Password is Empty| D[Show Missing Fields to User];
C -->|Username and Password are Not Empty| E[Write to Account File];
D --> F[End];
E --> F[End];
```
### delete player
1. open password file `ac.txt`
2. read username
3. if username found in file
4. delete user
5. write change to file
```mermaid
graph TD;
A[Start] --> B["Open Password File ac.txt"];
B --> C[Read Username];
C --> D[Username Found in File?];
D -->|Yes| E[Delete User];
D -->|No| F[Display Error Message];
E --> G[Write Changes to File];
G --> H[End];
F --> H[End];
A@{ shape: circle}
H@{ shape: circle}
D@{ shape: diamond }
```

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<mxCell id="38" value="" style="edgeStyle=none;html=1;" parent="1" source="31" target="37" edge="1">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
<mxCell id="31" value="Read Ranking&lt;br&gt;ranking.csv" style="whiteSpace=wrap;html=1;" parent="1" vertex="1">
<mxGeometry x="140" y="240" width="120" height="60" as="geometry"/>
</mxCell>
<mxCell id="40" value="" style="edgeStyle=none;html=1;" parent="1" source="37" target="39" edge="1">
<mxGeometry relative="1" as="geometry"/>
</mxCell>
<mxCell id="37" value="Show Ranking to user" style="whiteSpace=wrap;html=1;" parent="1" vertex="1">
<mxGeometry x="140" y="380" width="120" height="60" as="geometry"/>
</mxCell>
<mxCell id="39" value="End" style="ellipse;whiteSpace=wrap;html=1;" parent="1" vertex="1">
<mxGeometry x="160" y="510" width="80" height="80" as="geometry"/>
</mxCell>
</root>
</mxGraphModel>
</diagram>
</mxfile>

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import tkinter
import random
import time
masu = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
shirushi = 0
kachi = 0
FNT = ("Times New Roman", 60)
def masume():
cvs.delete("all")
for i in range(1, 3):
cvs.create_line(200*i, 0, 200*i, 600, fill="gray", width=8)
cvs.create_line(0, i*200, 600, i*200, fill="gray", width=8)
for y in range(3):
for x in range(3):
X = x * 200
Y = y * 200
if masu[y][x] == 1:
cvs.create_oval(X+20, Y+20, X+180, Y+180, outline="blue", width=12)
if masu[y][x] == 2:
cvs.create_line(X+20, Y+20, X+180, Y+180, fill="red", width=12)
cvs.create_line(X+180, Y+20, X+20, Y+180, fill="red", width=12)
if shirushi == 0:
cvs.create_text(300, 300, text="遊戲開始!", fill="navy", font=FNT)
cvs.update()
def click(e):
global shirushi
if shirushi == 9:
replay()
return
if shirushi==1 or shirushi==3 or shirushi==5 or shirushi==7:
return
mx = int(e.x/200)
my = int(e.y/200)
if mx>2: mx = 2
if my>2: my = 2
if masu[my][mx] == 0:
masu[my][mx] = 1
shirushi = shirushi + 1
masume()
time.sleep(0.5)
hantei()
syouhai()
if shirushi < 9:
computer()
masume()
time.sleep(0.5)
hantei()
syouhai()
def computer():
global shirushi
#有沒有連成一線的符號
for y in range(3):
for x in range(3):
if masu[y][x] == 0:
masu[y][x] = 2
hantei()
if kachi==2:
shirushi = shirushi + 1
return
masu[y][x] = 0
#阻止玩家連成一線
for y in range(3):
for x in range(3):
if masu[y][x] == 0:
masu[y][x] = 1
hantei()
if kachi==1:
masu[y][x] = 2
shirushi = shirushi + 1
return
masu[y][x] = 0
while True:
x = random.randint(0, 2)
y = random.randint(0, 2)
if masu[y][x] == 0:
masu[y][x] = 2
shirushi = shirushi + 1
break
def hantei():
global kachi
kachi = 0
for n in range(1, 3):
#判斷垂直方向是否連成一線
if masu[0][0]==n and masu[1][0]==n and masu[2][0]==n:
kachi = n
if masu[0][1]==n and masu[1][1]==n and masu[2][1]==n:
kachi = n
if masu[0][2]==n and masu[1][2]==n and masu[2][2]==n:
kachi = n
#判斷水平方向是否連成一線
if masu[0][0]==n and masu[0][1]==n and masu[0][2]==n:
kachi = n
if masu[1][0]==n and masu[1][1]==n and masu[1][2]==n:
kachi = n
if masu[2][0]==n and masu[2][1]==n and masu[2][2]==n:
kachi = n
#判斷傾斜方向是否連成一線
if masu[0][0]==n and masu[1][1]==n and masu[2][2]==n:
kachi = n
if masu[0][2]==n and masu[1][1]==n and masu[2][0]==n:
kachi = n
def syouhai():
global shirushi
if kachi == 1:
cvs.create_text(300, 300, text="玩家獲勝!", font=FNT, fill="cyan")
shirushi = 9
if kachi == 2:
cvs.create_text(300, 300, text="電腦\n獲勝!", font=FNT, fill="gold")
shirushi = 9
if kachi == 0 and shirushi == 9:
cvs.create_text(300, 300, text="平手", font=FNT, fill="lime")
def replay():
global shirushi
shirushi = 0
for y in range(3):
for x in range(3):
masu[y][x] = 0
masume()
root = tkinter.Tk()
root.title("井字遊戲")
root.resizable(False, False)
root.bind("<Button>", click)
cvs = tkinter.Canvas(width=600, height=600, bg="white")
cvs.pack()
masume()
root.mainloop()

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import tkinter
player1 = 1
player2 = 2
current_player = player1
shirushi = 0
masu = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
def masume():
global cvs
cvs.delete("all")
cvs.create_line(200, 0, 200, 600, fill="black", width=8)
cvs.create_line(400, 0, 400, 600, fill="black", width=8)
cvs.create_line(0, 200, 600, 200, fill="black", width=8)
cvs.create_line(0, 400, 600, 400, fill="black", width=8)
for y in range(3):
for x in range(3):
X = x * 200
Y = y * 200
if masu[y][x] == 1:
cvs.create_oval(X + 20, Y + 20, X + 180, Y + 180, outline="blue", width=12)
if masu[y][x] == 2:
cvs.create_line(X + 20, Y + 20, X + 180, Y + 180, fill="red", width=12)
cvs.create_line(X + 180, Y + 20, X + 20, Y + 180, fill="red", width=12)
cvs.update()
def click(e):
global current_player, shirushi
if shirushi == 9:
replay()
return
if shirushi == 1 or shirushi == 3 or shirushi == 5 or shirushi == 7:
return
mx = int(e.x / 200)
my = int(e.y / 200)
if mx > 2:
mx = 2
if my > 2:
my = 2
if masu[my][mx] == 0:
masu[my][mx] = current_player
winner = check_winner()
if winner != 0 or shirushi == 8:
shirushi = 9
else:
# Switch players
if current_player == player1:
current_player = player2
else:
current_player = player1
masume()
syouhai()
def check_winner():
# Check rows
for row in masu:
if row[0] == row[1] == row[2] != 0:
return row[0]
# Check columns
for col in range(3):
if masu[0][col] == masu[1][col] == masu[2][col] != 0:
return masu[0][col]
# Check diagonals
if masu[0][0] == masu[1][1] == masu[2][2] != 0:
return masu[0][0]
if masu[0][2] == masu[1][1] == masu[2][0] != 0:
return masu[0][2]
# Check if all cells are filled (tie)
if all(row.count(0) == 0 for row in masu):
return -1
return 0
def syouhai():
global shirushi
winner = check_winner()
if winner == player1:
cvs.create_text(300, 300, text="Player 1 wins!", font=("Arial", 36), fill="cyan")
shirushi = 9
elif winner == player2:
cvs.create_text(300, 300, text="Player 2 wins!", font=("Arial", 36), fill="gold")
shirushi = 9
elif winner == -1:
cvs.create_text(300, 300, text="Tie", font=("Arial", 36), fill="lime")
shirushi = 9
def replay():
global shirushi
shirushi = 0
for y in range(3):
for x in range(3):
masu[y][x] = 0
masume()
def User_UserMode():
root_UserUser = tkinter.Toplevel(root)
root_UserUser.title("sba tac tae toe user vs user")
root_UserUser.resizable(False, False)
root_UserUser.bind("<Button>", click)
cvs = tkinter.Canvas(width=600, height=600, bg="white")
cvs.pack()
masume()
root_UserUser.mainloop()

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#!/usr/bin/env bash
set -ex
markitdown sba_ict_word_final.docx > document.md

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import tkinter
# ウィンドウの作成
root = tkinter.Tk()
root.title("Button practice")
root.iconbitmap('icon.ico')
root.geometry('550×550')
root.resizable(0, 0) #サイズの変更禁止
root.config(bg='red') #背景色
# ボタンの作成
button_1 = tkinter.Button(root, text='ボタン1')
button_1.grid(row=0, column=0)
button_2 = tkinter.Button(root, text='ボタン2')
button_2.grid(row=0, column=1)
button_3 = tkinter.Button(root, text='ボタン3', bg='pink', activebackground='yellow')
button_3.grid(row=0, column=2, padx=10, pady=10, ipadx=10, ipady=10)
button_4 = tkinter.Button(root, text='ボタン4', borderwidth=5)
button_4.grid(row=1, column=0, columnspan=0, sticky='WE')
button_5 = tkinter.Button(root, text='テスト')
button_6 = tkinter.Button(root, text='テスト')
button_7 = tkinter.Button(root, text='テスト')
button_8 = tkinter.Button(root, text='テスト')
button_9 = tkinter.Button(root, text='テスト')
button_10 = tkinter.Button(root, text='テスト')
button_5.grid(row=2, column=0, padx=5, pady=5)
button_6.grid(row=2, column=1, padx=5, pady=5)
button_7.grid(row=2, column=2, padx=5, pady=5, sticky='w')
button_8.grid(row=3, column=0, padx=5, pady=5)
button_9.grid(row=3, column=1, padx=5, pady=5)
button_10.grid(row=3, column=2, padx=5, pady=5, sticky='w')
# ウィンドウのループ処理
root.mainloop()

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import tkinter
# ウィンドウの作成
root = tkinter.Tk()
root.title("Frame practice")
root.iconbitmap('icon.ico')
root.geometry('550×550')
root.resizable(0, 0) #サイズの変更禁止
# なぜframeを使うのか
# tkinter.Label(root, text='test').pack()
# tkinter.Button(root, text='test').grid(row=0, column=0)
# frameの作成
frame_1 = tkinter.Frame(root, bg='yellow')
frame_2 = tkinter.Frame(root, bg='green')
frame_3 = tkinter.Label(root, text='ラベルフレームです', borderwidth=5)
# frameをroot上に配置
frame_1.pack(fill='both', expand=True)
frame_2.pack(fill='both', expand=True)
frame_3.pack(fill='both', expand=True)
# ウィジェットの配置
tkinter.Label(frame_1, text='test').pack()
tkinter.Label(frame_1, text='test').pack()
tkinter.Label(frame_1, text='test').pack()
tkinter.Label(frame_2, text='test').grid(row=0, column=0)
tkinter.Label(frame_2, text='test').grid(row=1, column=1)
tkinter.Label(frame_2, text='test').grid(row=2, column=2)
# ウィンドウのループ処理
root.mainloop()

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import tkinter
import tkinter.font as font
# ウィンドウの作成
root = tkinter.Tk()
root.title("Label practice!")
root.iconbitmap('icon.ico')
root.geometry('550×550')
root.resizable(0, 0) #サイズの変更禁止
root.config(bg='red') #背景色
# ラベルの作成
label_1 = tkinter.Label(root, text='宜しくお願いします')
label_1.pack()
label_2 = tkinter.Label(root, text='宜しくお願いします', font=('Arial',10,'bold'))
label_2.pack()
label_3 = tkinter.Label(root, text='宜しくお願いします', font=('Arial',10,'bold'), bg='gray')
label_3.pack(padx=10, pady=10)
label_4 = tkinter.Label(root)
label_4.config(text='宜しくお願いします')
label_4.config(bg='gray')
label_4.pack(padx=10, pady=10)
label_5 = tkinter.Label(root, text='宜しくお願いします', font=('Arial',10,'bold'), bg='gray', fg='green')
label_5.pack(padx=10, pady=(0, 10), ipadx=10, ipady=10, anchor='w')
label_6 = tkinter.Label(root, text='宜しくお願いします', font=('Arial',10,'bold'), bg='gray', fg='green')
label_6.pack(padx=10, pady=(0, 10), fill='w', expand=True)
#フォントの確認
print(font.families())
# ウィンドウのループ処理
root.mainloop()

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import tkinter
# ウィンドウの作成
root = tkinter.Tk()
root.title('Window practice')
root.iconbitmap('icon.ico')
root.geometry('300×800')
root.resizable(0, 0) #サイズの変更禁止
root.config(bg='red') #背景色
# サブウィンドウの作成
sub_window = tkinter.Toplevel()
sub_window.title('Second Window')
sub_window.config(bg='#123123')
sub_window.geometry('200×300+500+500')
# ウィンドウのループ処理
root.mainloop()

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import tkinter
import random
import time
masu=[
[0,0,0],
[0,0,0],
[0,0,0]
]
shirushi=0
kachi=0
FNT=("Times New Roman",60)
def masume():
# cvs.create_line(200,0,200,600,fill="gray", width=8) # 左の縦線
# cvs.create_line(400,0,400,600,fill="gray", width=8) # 右の縦線
# cvs.create_line(0,200,600,200,fill="gray", width=8) # 上の横線
# cvs.create_line(0,400,600,400,fill="gray", width=8) # 下の横線
cvs.delete("all")
# for文でマスを作成する
for i in range(1,3):
cvs.create_line(200*i,0,200*i,600,fill="gray",width=8)
cvs.create_line(0,i*200,600,i*200,fill="gray",width=8)
for y in range(3):
for x in range(3):
X=x*200
Y=y*200
if masu[y][x]==1:
cvs.create_oval(X+20,Y+20,X+180,Y+180,outline="blue",
width=12)
if masu[y][x]==2:
cvs.create_line(X+20,Y+20,X+180,Y+180,fill="red",width=12)
cvs.create_line(X+180,Y+20,X+20,Y+180,fill="red",width=12)
if shirushi==0:
cvs.create_text(300,300,text="スタート",fill="navy",font=FNT)
cvs.update()
def click(e):
global shirushi
if shirushi==9:
replay()
return
if shirushi==1 or shirushi==3 or shirushi==5 or shirushi==7:
return
mx=int(e.x/200)
my=int(e.y/200)
if mx>2:mx=2
if my>2:my=2
if masu[my][mx]==0:
masu[my][mx]=1
shirushi=shirushi+1
masume()
time.sleep(0.5)
hantei()
syouhai()
if shirushi<9:
computer()
masume()
time.sleep(0.5)
hantei()
syouhai()
def computer():
global shirushi
# 3つ揃うマスがあるか
for y in range(3):
for x in range(3):
if masu[y][x]==0:
masu[y][x]=2
hantei()
if kachi==2:
shirushi=shirushi+1
return
masu[y][x]=0
def hantei():
global kachi
kachi = 0
for n in range(1,3):
# 縦に並んだかを判定する
if masu[0][0]==n and masu[1][0]==n and masu[2][0]==n:
kachi = n
if masu[0][1]==n and masu[1][1]==n and masu[2][1]==n:
kachi = n
if masu[0][2]==n and masu[1][2]==n and masu[2][2]==n:
kachi = n
# 横に並んだかを判定する
if masu[0][0]==n and masu[0][1]==n and masu[0][2]==n:
kachi = n
if masu[1][0]==n and masu[1][1]==n and masu[1][2]==n:
kachi = n
if masu[2][0]==n and masu[2][1]==n and masu[2][2]==n:
kachi = n
# 斜めに並んだかを判定する
if masu[0][0]==n and masu[1][1]==n and masu[2][2]==n:
kachi = n
if masu[0][2]==n and masu[1][1]==n and masu[2][0]==n:
kachi = n
if kachi == 1:
root.title(" ○ が3つ揃いました")
if kachi == 2:
root.title(" ✖️ が3つ揃いました")
def syouhai():
global shirushi
if kachi==1:
cvs.create_text(300,300,text="あなたの勝ち",font=FNT,fill="cyan")
shirushi=9
if kachi==2:
cvs.create_text(300,300,text="CPの勝ち",font=FNT,fill="gold")
shirushi=9
if kachi==0 and shirushi==9:
cvs.create_text(300,300,text="引き分け",font=FNT,fill="lime")
def replay():
global shirushi
shirushi=0
for y in range(3):
for x in range(3):
masu[y][x]=0
masume()
root=tkinter.Tk()
root.title("三目並べ")
root.resizable(False, False) #サイズの変更禁止
root.bind("<Button>",click)
cvs=tkinter.Canvas(width=600,height=600,bg="white")
cvs.pack()
masume()
root.mainloop()

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const execSync = require('child_process').execSync;
const fs = require('fs');
const path = require('path');
// const chalk = require('chalk');
// Function to get all subdirectories of a given directory
function getDirectories(srcPath, excludeDirs) {
return fs
.readdirSync(srcPath)
.filter(file => !excludeDirs.includes(file) && fs.lstatSync(path.join(srcPath, file)).isDirectory())
.map(name => path.join(srcPath, name));
}
// Get current working directory
const cwd = process.cwd();
const backup_dir = path.join(cwd, '_backup');
// Path to app-head directory
const appHeadDir = path.join(cwd, 'src');
// Check if app-head exists
if (!fs.existsSync(appHeadDir)) {
console.error(`Error: ${appHeadDir} does not exist.`);
process.exit(1);
}
// Execute reset.bat scripts
try {
// execSync(`cmd /c "cd ${appHeadDir} && scripts\\reset.bat"`, { stdio: 'inherit' });
} catch (err) {
console.error(`Error executing reset.bat script: ${err.message}`);
process.exit(1);
}
// Define excluded directories
const excludedDirs = ['.next', 'node_modules', '.git', 'volumes', '_mp4'];
// Copy app-head directory and its contents to a new directory with an increasing number suffix
let maxNum = 0;
const directories = getDirectories(backup_dir, excludedDirs);
for (const dir of directories) {
const match = dir.match(/^.+draft-(\d+).*$/);
if (match) {
const num = parseInt(match[1], 10);
if (num > maxNum) {
maxNum = num;
}
}
}
var zerofilled = ('0000' + (maxNum + 1)).slice(-4);
const targetDir = path.join(backup_dir, `draft-${zerofilled}`);
fs.mkdirSync(targetDir);
// Copy app-head directory and its contents to targetDir, excluding specified directories
fs.cpSync(appHeadDir, targetDir, {
filter: src => !excludedDirs.includes(path.basename(src)),
recursive: true,
});
console.log(' DONE DONE DONE \n' + ' DONE DONE DONE \n' + ' DONE DONE DONE \n');
console.log(`Successfully backup to ${targetDir}.`);

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task1/check_todo.sh Executable file
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#!/usr/bin/env bash
set -ex
grep -ri todo src
grep -ri llaw src

10
task1/gitUpdate.sh Executable file
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#!/usr/bin/env bash
set -e
git add .
git commit -m"update jktjoeaj703,"
# git push
echo "done"

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task1/notes.md Normal file
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---
tags: sba, hkdse, python,
---
- Player I vs Player 2
- Player I vs Computer
- The program can check who wins the game
你已經做左 ?
- handling old code +2
- Players can enter/edit/delete their names in the game +2
- The player record can be saved in a txt/csv file +2 (save record in txt/csv file)
- The game displays the records of all players +2
你想我幫手 ?
- 想要有 username password 嘅 login +0.5
- logout (included in login)
- 同埋佢哋係可以改 Password +0.5
- 有個掣可以 display record
### dev environment ?
it should be windows + python
```bash
pyenv deactivate
pyenv uninstall -f jktjoeaj703
pyenv virtualenv 3.9 jktjoeaj703
pyenv activate jktjoeaj703
pip install -r requirements.txt
```
# references
https://github.com/kitou88C39/py_original_GUI/tree/main
https://www.hkeaa.edu.hk/en/hkdse/assessment/assessment_framework/

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[MAIN]
# Python code to execute, usually for sys.path manipulation such as
# pygtk.require().
#init-hook=
# Files or directories to be skipped. They should be base names, not
# paths.
ignore=CVS
# Add files or directories matching the regex patterns to the ignore-list. The
# regex matches against paths and can be in Posix or Windows format.
ignore-paths=
# Files or directories matching the regex patterns are skipped. The regex
# matches against base names, not paths.
ignore-patterns=^\.#
# Pickle collected data for later comparisons.
persistent=yes
# List of plugins (as comma separated values of python modules names) to load,
# usually to register additional checkers.
load-plugins=
pylint.extensions.check_elif,
pylint.extensions.bad_builtin,
pylint.extensions.docparams,
pylint.extensions.for_any_all,
pylint.extensions.set_membership,
pylint.extensions.code_style,
pylint.extensions.overlapping_exceptions,
pylint.extensions.typing,
pylint.extensions.redefined_variable_type,
pylint.extensions.comparison_placement,
pylint.extensions.broad_try_clause,
pylint.extensions.dict_init_mutate,
pylint.extensions.consider_refactoring_into_while_condition,
# Use multiple processes to speed up Pylint. Specifying 0 will auto-detect the
# number of processors available to use.
jobs=6
# When enabled, pylint would attempt to guess common misconfiguration and emit
# user-friendly hints instead of false-positive error messages.
suggestion-mode=yes
# Allow loading of arbitrary C extensions. Extensions are imported into the
# active Python interpreter and may run arbitrary code.
unsafe-load-any-extension=no
# A comma-separated list of package or module names from where C extensions may
# be loaded. Extensions are loading into the active Python interpreter and may
# run arbitrary code
extension-pkg-allow-list=
# Minimum supported python version
py-version = 3.9.0
# Control the amount of potential inferred values when inferring a single
# object. This can help the performance when dealing with large functions or
# complex, nested conditions.
limit-inference-results=100
# Specify a score threshold under which the program will exit with error.
fail-under=10.0
# Return non-zero exit code if any of these messages/categories are detected,
# even if score is above --fail-under value. Syntax same as enable. Messages
# specified are enabled, while categories only check already-enabled messages.
fail-on=
# Clear in-memory caches upon conclusion of linting. Useful if running pylint in
# a server-like mode.
clear-cache-post-run=no
[MESSAGES CONTROL]
# Only show warnings with the listed confidence levels. Leave empty to show
# all. Valid levels: HIGH, INFERENCE, INFERENCE_FAILURE, UNDEFINED
# confidence=
# Enable the message, report, category or checker with the given id(s). You can
# either give multiple identifier separated by comma (,) or put this option
# multiple time (only on the command line, not in the configuration file where
# it should appear only once). See also the "--disable" option for examples.
enable=
use-symbolic-message-instead,
useless-suppression,
# Disable the message, report, category or checker with the given id(s). You
# can either give multiple identifiers separated by comma (,) or put this
# option multiple times (only on the command line, not in the configuration
# file where it should appear only once).You can also use "--disable=all" to
# disable everything first and then re-enable specific checks. For example, if
# you want to run only the similarities checker, you can use "--disable=all
# --enable=similarities". If you want to run only the classes checker, but have
# no Warning level messages displayed, use"--disable=all --enable=classes
# --disable=W"
disable=
attribute-defined-outside-init,
invalid-name,
missing-docstring,
protected-access,
too-few-public-methods,
# handled by black
format,
# We anticipate #3512 where it will become optional
fixme,
consider-using-assignment-expr,
E0015,
E0307,
W0401,
W0718,
W0717,
[REPORTS]
# Set the output format. Available formats are text, parseable, colorized, msvs
# (visual studio) and html. You can also give a reporter class, eg
# mypackage.mymodule.MyReporterClass.
output-format=text
# Tells whether to display a full report or only the messages
reports=no
# Python expression which should return a note less than 10 (10 is the highest
# note). You have access to the variables 'fatal', 'error', 'warning', 'refactor', 'convention'
# and 'info', which contain the number of messages in each category, as
# well as 'statement', which is the total number of statements analyzed. This
# score is used by the global evaluation report (RP0004).
evaluation=max(0, 0 if fatal else 10.0 - ((float(5 * error + warning + refactor + convention) / statement) * 10))
# Template used to display messages. This is a python new-style format string
# used to format the message information. See doc for all details
#msg-template=
# Activate the evaluation score.
score=yes
[LOGGING]
# Logging modules to check that the string format arguments are in logging
# function parameter format
logging-modules=logging
# The type of string formatting that logging methods do. `old` means using %
# formatting, `new` is for `{}` formatting.
logging-format-style=old
[MISCELLANEOUS]
# List of note tags to take in consideration, separated by a comma.
notes=FIXME,XXX,TODO
# Regular expression of note tags to take in consideration.
#notes-rgx=
[SIMILARITIES]
# Minimum lines number of a similarity.
min-similarity-lines=6
# Ignore comments when computing similarities.
ignore-comments=yes
# Ignore docstrings when computing similarities.
ignore-docstrings=yes
# Ignore imports when computing similarities.
ignore-imports=yes
# Signatures are removed from the similarity computation
ignore-signatures=yes
[VARIABLES]
# Tells whether we should check for unused import in __init__ files.
init-import=no
# List of additional names supposed to be defined in builtins. Remember that
# you should avoid defining new builtins when possible.
additional-builtins=
# List of strings which can identify a callback function by name. A callback
# name must start or end with one of those strings.
callbacks=cb_,_cb
# Tells whether unused global variables should be treated as a violation.
allow-global-unused-variables=yes
# List of names allowed to shadow builtins
allowed-redefined-builtins=
# List of qualified module names which can have objects that can redefine
# builtins.
redefining-builtins-modules=six.moves,past.builtins,future.builtins,builtins,io
[FORMAT]
# Maximum number of characters on a single line.
max-line-length=100
# Regexp for a line that is allowed to be longer than the limit.
ignore-long-lines=^\s*(# )?<?https?://\S+>?$
# Allow the body of an if to be on the same line as the test if there is no
# else.
single-line-if-stmt=no
# Allow the body of a class to be on the same line as the declaration if body
# contains single statement.
single-line-class-stmt=no
# Maximum number of lines in a module
max-module-lines=2000
# String used as indentation unit. This is usually " " (4 spaces) or "\t" (1
# tab).
indent-string=' '
# Number of spaces of indent required inside a hanging or continued line.
indent-after-paren=4
# Expected format of line ending, e.g. empty (any line ending), LF or CRLF.
expected-line-ending-format=
[BASIC]
# Good variable names which should always be accepted, separated by a comma
good-names=i,j,k,ex,Run,_
# Good variable names regexes, separated by a comma. If names match any regex,
# they will always be accepted
good-names-rgxs=
# Bad variable names which should always be refused, separated by a comma
bad-names=foo,bar,baz,toto,tutu,tata
# Bad variable names regexes, separated by a comma. If names match any regex,
# they will always be refused
bad-names-rgxs=
# Colon-delimited sets of names that determine each other's naming style when
# the name regexes allow several styles.
name-group=
# Include a hint for the correct naming format with invalid-name
include-naming-hint=no
# Naming style matching correct function names.
function-naming-style=snake_case
# Regular expression matching correct function names
function-rgx=[a-z_][a-z0-9_]{2,30}$
# Naming style matching correct variable names.
variable-naming-style=snake_case
# Regular expression matching correct variable names
variable-rgx=[a-z_][a-z0-9_]{2,30}$
# Naming style matching correct constant names.
const-naming-style=UPPER_CASE
# Regular expression matching correct constant names
const-rgx=(([A-Z_][A-Z0-9_]*)|(__.*__))$
# Naming style matching correct attribute names.
attr-naming-style=snake_case
# Regular expression matching correct attribute names
attr-rgx=[a-z_][a-z0-9_]{2,}$
# Naming style matching correct argument names.
argument-naming-style=snake_case
# Regular expression matching correct argument names
argument-rgx=[a-z_][a-z0-9_]{2,30}$
# Naming style matching correct class attribute names.
class-attribute-naming-style=any
# Regular expression matching correct class attribute names
class-attribute-rgx=([A-Za-z_][A-Za-z0-9_]{2,30}|(__.*__))$
# Naming style matching correct class constant names.
class-const-naming-style=UPPER_CASE
# Regular expression matching correct class constant names. Overrides class-
# const-naming-style.
#class-const-rgx=
# Naming style matching correct inline iteration names.
inlinevar-naming-style=any
# Regular expression matching correct inline iteration names
inlinevar-rgx=[A-Za-z_][A-Za-z0-9_]*$
# Naming style matching correct class names.
class-naming-style=PascalCase
# Regular expression matching correct class names
class-rgx=[A-Z_][a-zA-Z0-9]+$
# Naming style matching correct module names.
module-naming-style=snake_case
# Regular expression matching correct module names
module-rgx=(([a-z_][a-z0-9_]*)|([A-Z][a-zA-Z0-9]+))$
# Naming style matching correct method names.
method-naming-style=snake_case
# Regular expression matching correct method names
method-rgx=[a-z_][a-z0-9_]{2,}$
# Regular expression matching correct type variable names
#typevar-rgx=
# Regular expression which should only match function or class names that do
# not require a docstring. Use ^(?!__init__$)_ to also check __init__.
no-docstring-rgx=__.*__
# Minimum line length for functions/classes that require docstrings, shorter
# ones are exempt.
docstring-min-length=-1
# List of decorators that define properties, such as abc.abstractproperty.
property-classes=abc.abstractproperty
[TYPECHECK]
# Regex pattern to define which classes are considered mixins if ignore-mixin-
# members is set to 'yes'
mixin-class-rgx=.*MixIn
# List of module names for which member attributes should not be checked and
# will not be imported (useful for modules/projects where namespaces are
# manipulated during runtime and thus existing member attributes cannot be
# deduced by static analysis). It supports qualified module names, as well
# as Unix pattern matching.
ignored-modules=
# List of class names for which member attributes should not be checked (useful
# for classes with dynamically set attributes). This supports the use of
# qualified names.
ignored-classes=SQLObject, optparse.Values, thread._local, _thread._local
# List of members which are set dynamically and missed by pylint inference
# system, and so shouldn't trigger E1101 when accessed. Python regular
# expressions are accepted.
generated-members=REQUEST,acl_users,aq_parent,argparse.Namespace,Question,Album,Song,Choice,Musicmanageruser,album,song
# List of decorators that create context managers from functions, such as
# contextlib.contextmanager.
contextmanager-decorators=contextlib.contextmanager
# Tells whether to warn about missing members when the owner of the attribute
# is inferred to be None.
ignore-none=yes
# This flag controls whether pylint should warn about no-member and similar
# checks whenever an opaque object is returned when inferring. The inference
# can return multiple potential results while evaluating a Python object, but
# some branches might not be evaluated, which results in partial inference. In
# that case, it might be useful to still emit no-member and other checks for
# the rest of the inferred objects.
ignore-on-opaque-inference=yes
# Show a hint with possible names when a member name was not found. The aspect
# of finding the hint is based on edit distance.
missing-member-hint=yes
# The minimum edit distance a name should have in order to be considered a
# similar match for a missing member name.
missing-member-hint-distance=1
# The total number of similar names that should be taken in consideration when
# showing a hint for a missing member.
missing-member-max-choices=1
[SPELLING]
# Spelling dictionary name. Available dictionaries: none. To make it working
# install python-enchant package.
spelling-dict=
# List of comma separated words that should not be checked.
spelling-ignore-words=
# List of comma separated words that should be considered directives if they
# appear and the beginning of a comment and should not be checked.
spelling-ignore-comment-directives=fmt: on,fmt: off,noqa:,noqa,nosec,isort:skip,mypy:,pragma:,# noinspection
# A path to a file that contains private dictionary; one word per line.
spelling-private-dict-file=custom_dict.txt
# Tells whether to store unknown words to indicated private dictionary in
# --spelling-private-dict-file option instead of raising a message.
spelling-store-unknown-words=no
# Limits count of emitted suggestions for spelling mistakes.
max-spelling-suggestions=2
[DESIGN]
# Maximum number of arguments for function / method
max-args = 9
# Maximum number of locals for function / method body
max-locals = 19
# Maximum number of return / yield for function / method body
max-returns=11
# Maximum number of branch for function / method body
max-branches = 20
# Maximum number of statements in function / method body
max-statements = 50
# Maximum number of attributes for a class (see R0902).
max-attributes=11
# Maximum number of statements in a try-block
max-try-statements = 7
# Maximum number of positional arguments (see R0917).
max-positional-arguments = 12
[CLASSES]
# List of method names used to declare (i.e. assign) instance attributes.
defining-attr-methods=__init__,__new__,setUp,__post_init__
# List of valid names for the first argument in a class method.
valid-classmethod-first-arg=cls
# List of valid names for the first argument in a metaclass class method.
valid-metaclass-classmethod-first-arg=mcs
# List of member names, which should be excluded from the protected access
# warning.
exclude-protected=_asdict,_fields,_replace,_source,_make
# Warn about protected attribute access inside special methods
check-protected-access-in-special-methods=no
[IMPORTS]
# List of modules that can be imported at any level, not just the top level
# one.
allow-any-import-level=
# Allow wildcard imports from modules that define __all__.
allow-wildcard-with-all=no
# Allow explicit reexports by alias from a package __init__.
allow-reexport-from-package=no
# Analyse import fallback blocks. This can be used to support both Python 2 and
# 3 compatible code, which means that the block might have code that exists
# only in one or another interpreter, leading to false positives when analysed.
analyse-fallback-blocks=no
# Deprecated modules which should not be used, separated by a comma
deprecated-modules=regsub,TERMIOS,Bastion,rexec
# Create a graph of every (i.e. internal and external) dependencies in the
# given file (report RP0402 must not be disabled)
import-graph=
# Create a graph of external dependencies in the given file (report RP0402 must
# not be disabled)
ext-import-graph=
# Create a graph of internal dependencies in the given file (report RP0402 must
# not be disabled)
int-import-graph=
# Force import order to recognize a module as part of the standard
# compatibility libraries.
known-standard-library=_string
# Force import order to recognize a module as part of a third party library.
known-third-party=enchant
# Couples of modules and preferred modules, separated by a comma.
preferred-modules=
[EXCEPTIONS]
# Exceptions that will emit a warning when being caught. Defaults to
# "Exception"
overgeneral-exceptions=builtins.Exception
[TYPING]
# Set to ``no`` if the app / library does **NOT** need to support runtime
# introspection of type annotations. If you use type annotations
# **exclusively** for type checking of an application, you're probably fine.
# For libraries, evaluate if some users what to access the type hints at
# runtime first, e.g., through ``typing.get_type_hints``. Applies to Python
# versions 3.7 - 3.9
runtime-typing = no
[DEPRECATED_BUILTINS]
# List of builtins function names that should not be used, separated by a comma
bad-functions=map,input
[REFACTORING]
# Maximum number of nested blocks for function / method body
max-nested-blocks=5
# Complete name of functions that never returns. When checking for
# inconsistent-return-statements if a never returning function is called then
# it will be considered as an explicit return statement and no message will be
# printed.
never-returning-functions=sys.exit,argparse.parse_error
[STRING]
# This flag controls whether inconsistent-quotes generates a warning when the
# character used as a quote delimiter is used inconsistently within a module.
check-quote-consistency=no
# This flag controls whether the implicit-str-concat should generate a warning
# on implicit string concatenation in sequences defined over several lines.
check-str-concat-over-line-jumps=no
[CODE_STYLE]
# Max line length for which to sill emit suggestions. Used to prevent optional
# suggestions which would get split by a code formatter (e.g., black). Will
# default to the setting for ``max-line-length``.
#max-line-length-suggestions=

10
task1/src/db/ac.txt Normal file
View File

@@ -0,0 +1,10 @@
Peter:Aa1234567
Mary:Aa1234567
David:Aa1234567
s:2
Tom:Aa1234567
Susan:Aa1234567
a:3
b:1
ttt:111
d:4

10
task1/src/db/ranking.csv Normal file
View File

@@ -0,0 +1,10 @@
player_name,win,lose,tie
June,1,345,999
Tom,3,3,5
Susan,999,6,4
Peter,4,4,6
Sam,999,6,4
t,8,6,23
s,1,6,2
a,2,1,1
Mary,0,1,0
1 player_name win lose tie
2 June 1 345 999
3 Tom 3 3 5
4 Susan 999 6 4
5 Peter 4 4 6
6 Sam 999 6 4
7 t 8 6 23
8 s 1 6 2
9 a 2 1 1
10 Mary 0 1 0

7
task1/src/journal.md Normal file
View File

@@ -0,0 +1,7 @@
# 外部 code/日文 code:
- tic_tac_toe_haman_vs_pc.py
- user_vs_user_final.py
應該講成為參考其他人 code.
到最後如果唔想咁做,我可以幫你改 variable 名

1222
task1/src/main.py Normal file

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5
task1/src/run.sh Executable file
View File

@@ -0,0 +1,5 @@
#!/usr/bin/env bash
set -ex
python ./main.py

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@@ -0,0 +1,158 @@
"""Hello World application for Tkinter"""
import tkinter
import random
import time
from tkinter.ttk import *
masu = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
shirushi = 0
kachi = 0
FNT = ("Times New Roman", 60)
def masume():
cvs.delete("all")
for i in range(1, 3):
cvs.create_line(200*i, 0, 200*i, 600, fill="gray", width=8)
cvs.create_line(0, i*200, 600, i*200, fill="gray", width=8)
for y in range(3):
for x in range(3):
X = x * 200
Y = y * 200
if masu[y][x] == 1:
cvs.create_oval(X+20, Y+20, X+180, Y+180,
outline="blue", width=12)
if masu[y][x] == 2:
cvs.create_line(X+20, Y+20, X+180, Y+180, fill="red", width=12)
cvs.create_line(X+180, Y+20, X+20, Y+180, fill="red", width=12)
if shirushi == 0:
cvs.create_text(300, 300, text="遊戲開始!", fill="navy", font=FNT)
cvs.update()
def click(e):
global shirushi
if shirushi == 9:
replay()
return
if shirushi == 1 or shirushi == 3 or shirushi == 5 or shirushi == 7:
return
mx = int(e.x/200)
my = int(e.y/200)
if mx > 2:
mx = 2
if my > 2:
my = 2
if masu[my][mx] == 0:
masu[my][mx] = 1
shirushi = shirushi + 1
masume()
time.sleep(0.5)
hantei()
syouhai()
if shirushi < 9:
computer()
masume()
time.sleep(0.5)
hantei()
syouhai()
def computer():
global shirushi
# 有沒有連成一線的符號
for y in range(3):
for x in range(3):
if masu[y][x] == 0:
masu[y][x] = 2
hantei()
if kachi == 2:
shirushi = shirushi + 1
return
masu[y][x] = 0
# 阻止玩家連成一線
for y in range(3):
for x in range(3):
if masu[y][x] == 0:
masu[y][x] = 1
hantei()
if kachi == 1:
masu[y][x] = 2
shirushi = shirushi + 1
return
masu[y][x] = 0
while True:
x = random.randint(0, 2)
y = random.randint(0, 2)
if masu[y][x] == 0:
masu[y][x] = 2
shirushi = shirushi + 1
break
def hantei():
global kachi
kachi = 0
for n in range(1, 3):
# 判斷垂直方向是否連成一線
if masu[0][0] == n and masu[1][0] == n and masu[2][0] == n:
kachi = n
if masu[0][1] == n and masu[1][1] == n and masu[2][1] == n:
kachi = n
if masu[0][2] == n and masu[1][2] == n and masu[2][2] == n:
kachi = n
# 判斷水平方向是否連成一線
if masu[0][0] == n and masu[0][1] == n and masu[0][2] == n:
kachi = n
if masu[1][0] == n and masu[1][1] == n and masu[1][2] == n:
kachi = n
if masu[2][0] == n and masu[2][1] == n and masu[2][2] == n:
kachi = n
# 判斷傾斜方向是否連成一線
if masu[0][0] == n and masu[1][1] == n and masu[2][2] == n:
kachi = n
if masu[0][2] == n and masu[1][1] == n and masu[2][0] == n:
kachi = n
def syouhai():
global shirushi
if kachi == 1:
cvs.create_text(300, 300, text="玩家獲勝!", font=FNT, fill="cyan")
shirushi = 9
if kachi == 2:
cvs.create_text(300, 300, text="電腦\n獲勝!", font=FNT, fill="gold")
shirushi = 9
if kachi == 0 and shirushi == 9:
cvs.create_text(300, 300, text="平手", font=FNT, fill="lime")
def replay():
global shirushi
shirushi = 0
for y in range(3):
for x in range(3):
masu[y][x] = 0
masume()
root = tkinter.Tk()
root.title("井字遊戲")
# label = Label(root, text="井字遊戲")
# label.pack()
root.resizable(False, False)
root.bind("<Button>", click)
cvs = tkinter.Canvas(width=600, height=600, bg="white")
cvs.pack()
masume()
root.mainloop()
print("helloworl1d")

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@@ -0,0 +1,124 @@
import tkinter
from tkinter import *
from tkinter.ttk import *
player1 = 1
player2 = 2
current_player = player1
shirushi = 0
masu = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
]
def masume():
global cvs
cvs.delete("all")
cvs.create_line(200, 0, 200, 600, fill="black", width=8)
cvs.create_line(400, 0, 400, 600, fill="black", width=8)
cvs.create_line(0, 200, 600, 200, fill="black", width=8)
cvs.create_line(0, 400, 600, 400, fill="black", width=8)
for y in range(3):
for x in range(3):
X = x * 200
Y = y * 200
if masu[y][x] == 1:
cvs.create_oval(X + 20, Y + 20, X + 180, Y + 180, outline="blue", width=12)
if masu[y][x] == 2:
cvs.create_line(X + 20, Y + 20, X + 180, Y + 180, fill="red", width=12)
cvs.create_line(X + 180, Y + 20, X + 20, Y + 180, fill="red", width=12)
cvs.update()
def click(e):
global current_player, shirushi
if shirushi == 9:
replay()
return
if shirushi == 1 or shirushi == 3 or shirushi == 5 or shirushi == 7:
return
mx = int(e.x / 200)
my = int(e.y / 200)
if mx > 2:
mx = 2
if my > 2:
my = 2
if masu[my][mx] == 0:
masu[my][mx] = current_player
winner = check_winner()
if winner != 0 or shirushi == 8:
shirushi = 9
else:
# Switch players
if current_player == player1:
current_player = player2
else:
current_player = player1
masume()
syouhai()
def check_winner():
# Check rows
for row in masu:
if row[0] == row[1] == row[2] != 0:
return row[0]
# Check columns
for col in range(3):
if masu[0][col] == masu[1][col] == masu[2][col] != 0:
return masu[0][col]
# Check diagonals
if masu[0][0] == masu[1][1] == masu[2][2] != 0:
return masu[0][0]
if masu[0][2] == masu[1][1] == masu[2][0] != 0:
return masu[0][2]
# Check if all cells are filled (tie)
if all(row.count(0) == 0 for row in masu):
return -1
return 0
def syouhai():
global shirushi
winner = check_winner()
if winner == player1:
cvs.create_text(300, 300, text="Player 1 wins!", font=("Arial", 36), fill="cyan")
shirushi = 9
elif winner == player2:
cvs.create_text(300, 300, text="Player 2 wins!", font=("Arial", 36), fill="gold")
shirushi = 9
elif winner == -1:
cvs.create_text(300, 300, text="Tie", font=("Arial", 36), fill="lime")
shirushi = 9
def replay():
global shirushi
shirushi = 0
for y in range(3):
for x in range(3):
masu[y][x] = 0
masume()
root = Tk()
label = Label(root, text="Hello World")
label.pack()
root.title("井字遊戲")
# label = Label(root, text="井字遊戲")
# label.pack()
root.resizable(False, False)
root.bind("<Button>", click)
cvs = tkinter.Canvas(width=600, height=600, bg="white")
cvs.pack()
masume()
root.mainloop()