update,
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138
task1/_from_client/_src/tic tac toe haman vs pc.py
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138
task1/_from_client/_src/tic tac toe haman vs pc.py
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import tkinter
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import random
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import time
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masu = [
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0]
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]
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shirushi = 0
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kachi = 0
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FNT = ("Times New Roman", 60)
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def masume():
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cvs.delete("all")
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for i in range(1, 3):
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cvs.create_line(200*i, 0, 200*i, 600, fill="gray", width=8)
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cvs.create_line(0, i*200, 600, i*200, fill="gray", width=8)
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for y in range(3):
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for x in range(3):
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X = x * 200
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Y = y * 200
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if masu[y][x] == 1:
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cvs.create_oval(X+20, Y+20, X+180, Y+180, outline="blue", width=12)
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if masu[y][x] == 2:
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cvs.create_line(X+20, Y+20, X+180, Y+180, fill="red", width=12)
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cvs.create_line(X+180, Y+20, X+20, Y+180, fill="red", width=12)
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if shirushi == 0:
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cvs.create_text(300, 300, text="遊戲開始!", fill="navy", font=FNT)
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cvs.update()
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def click(e):
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global shirushi
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if shirushi == 9:
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replay()
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return
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if shirushi==1 or shirushi==3 or shirushi==5 or shirushi==7:
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return
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mx = int(e.x/200)
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my = int(e.y/200)
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if mx>2: mx = 2
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if my>2: my = 2
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if masu[my][mx] == 0:
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masu[my][mx] = 1
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shirushi = shirushi + 1
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masume()
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time.sleep(0.5)
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hantei()
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syouhai()
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if shirushi < 9:
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computer()
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masume()
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time.sleep(0.5)
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hantei()
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syouhai()
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def computer():
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global shirushi
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#有沒有連成一線的符號
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for y in range(3):
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for x in range(3):
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if masu[y][x] == 0:
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masu[y][x] = 2
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hantei()
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if kachi==2:
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shirushi = shirushi + 1
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return
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masu[y][x] = 0
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#阻止玩家連成一線
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for y in range(3):
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for x in range(3):
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if masu[y][x] == 0:
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masu[y][x] = 1
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hantei()
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if kachi==1:
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masu[y][x] = 2
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shirushi = shirushi + 1
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return
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masu[y][x] = 0
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while True:
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x = random.randint(0, 2)
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y = random.randint(0, 2)
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if masu[y][x] == 0:
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masu[y][x] = 2
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shirushi = shirushi + 1
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break
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def hantei():
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global kachi
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kachi = 0
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for n in range(1, 3):
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#判斷垂直方向是否連成一線
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if masu[0][0]==n and masu[1][0]==n and masu[2][0]==n:
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kachi = n
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if masu[0][1]==n and masu[1][1]==n and masu[2][1]==n:
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kachi = n
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if masu[0][2]==n and masu[1][2]==n and masu[2][2]==n:
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kachi = n
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#判斷水平方向是否連成一線
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if masu[0][0]==n and masu[0][1]==n and masu[0][2]==n:
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kachi = n
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if masu[1][0]==n and masu[1][1]==n and masu[1][2]==n:
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kachi = n
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if masu[2][0]==n and masu[2][1]==n and masu[2][2]==n:
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kachi = n
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#判斷傾斜方向是否連成一線
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if masu[0][0]==n and masu[1][1]==n and masu[2][2]==n:
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kachi = n
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if masu[0][2]==n and masu[1][1]==n and masu[2][0]==n:
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kachi = n
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def syouhai():
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global shirushi
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if kachi == 1:
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cvs.create_text(300, 300, text="玩家獲勝!", font=FNT, fill="cyan")
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shirushi = 9
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if kachi == 2:
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cvs.create_text(300, 300, text="電腦\n獲勝!", font=FNT, fill="gold")
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shirushi = 9
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if kachi == 0 and shirushi == 9:
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cvs.create_text(300, 300, text="平手", font=FNT, fill="lime")
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def replay():
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global shirushi
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shirushi = 0
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for y in range(3):
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for x in range(3):
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masu[y][x] = 0
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masume()
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root = tkinter.Tk()
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root.title("井字遊戲")
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root.resizable(False, False)
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root.bind("<Button>", click)
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cvs = tkinter.Canvas(width=600, height=600, bg="white")
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cvs.pack()
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masume()
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root.mainloop()
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