var frame = 0; function setup() { frameRate(3); } function draw() { createCanvas(400, 400); background(220); var i = 0; var x1 = 0; var y1 = 0; var x2 = 400; var y2 = 0; var y_step = 400 / 50; while (i < 50) { if (i == frame) { stroke("red"); line(x1, y1, x2, y2 + y_step * frame); } else { stroke("black"); line(x1, y1, x2, y2 + y_step * i); } i += 1; } frame += 1; if (frame > 50) { frame = 0; } }