let fr = 10; let redCircleX = -99; let redCircleY = -99; let redCircleRadius = 5; let redCircleDiameter = redCircleRadius; function setup() { createCanvas(400, 400); background(220); frameRate(fr); } function draw() { background(220); const white = color(255, 255, 255); const black = color(0, 0, 0); const red = color(255, 0, 0); // NOTE: resume to 500 for (var i = 0; i < 500; i++) { var circleX = random(400); var circleY = random(400); redCircleRadius = redCircleDiameter / 2; var radius_square = Math.pow(redCircleRadius, 2); var x_dist_square = Math.pow(circleX - redCircleX, 2); var y_dist_square = Math.pow(circleY - redCircleY, 2); if (x_dist_square + y_dist_square <= radius_square) { stroke(red); fill(white); circle(circleX, circleY, 5); } else { stroke(black); fill(white); circle(circleX, circleY, 5); } } if (redCircleDiameter < 200) { stroke(red); noFill(); circle(redCircleX, redCircleY, redCircleDiameter); redCircleDiameter += 10; } else { // red circle enlarge done redCircleX = -99; redCircley = -99; } } function mousePressed() { redCircleX = mouseX; redCircleY = mouseY; redCircleDiameter = 5; }