let num_of_line = 4; let curr_frame = 0; let speed = 1; function keyPressed() { if (keyCode === LEFT_ARROW) { console.log("left_arrow"); speed = speed - 1; if (speed <= 0) speed = 1; } else if (keyCode === RIGHT_ARROW) { console.log("right_arrow"); speed = speed + 1; if (speed >= 3600) speed = 3600; } } function setup() { createCanvas(400, 400); background(220); frameRate(30); } function draw() { background(220); if (curr_frame < 3600) { curr_frame += speed; } else { curr_frame = 0; } var boundary = 100 * abs(sin(curr_frame / 10)); console.log(speed); var top_left = -20 + boundary; var bottom_right = 420 - boundary; var top_right = 420 - boundary; var bottom_left = -20 + boundary; var line_xys = [ [top_left, 0, bottom_right, 400], [top_right, 0, bottom_left, 400], ]; if (num_of_line > 0) line(...line_xys[0]); if (num_of_line > 1) line(...line_xys[1]); if (num_of_line > 2) { var need_to_draw = num_of_line - 2; for (var i = 1; i <= need_to_draw; i++) { var top_width = top_right - top_left; var step = top_width / (need_to_draw + 1); var top_x = top_left + step * i; var bottom_x = bottom_right - step * i; line(top_x, 0, bottom_x, 400); } } }