class Particle { PVector pos; PVector prev; color c; int lifeTime; int startLifeTime; boolean dead; NoiseGenerator noiseGenerator; Particle(PVector pos, int lifeTime, color c, NoiseGenerator noiseGenerator) { this.pos = pos; this.prev = pos; this.lifeTime = lifeTime; this.startLifeTime = lifeTime; this.c = c; this.dead = false; this.noiseGenerator = noiseGenerator; } void update() { this.lifeTime--; if( this.lifeTime <= 0) { this.dead = true; } else { this.prev = this.pos; this.pos.add(this.noiseGenerator.getForceAt(this.pos.x, this.pos.y)); } } }