class Circle { int x; // x coordinates int y; // y coordinates float sx; // speed in x direction float sy; // speed in y direction int d; // diameters color c; // colors Circle(int scale, color c) { x = width/2; y = height/2; d = scale; while (sx==0) sx = random(-10, 10); while (sy==0) sy = random(-10, 10); this.c = c; } void move() { // Update circle's position x += sx; y += sy; // Bounce back when touch the wall if ((sx<0 && x0 && x>width-d/2)) sx *= -1; if ((sy<0 && y0 && y>height-d/2)) sy *= -1; } void display() { fill(c); ellipse(x, y, d, d); } }