// The Nature of Code // Daniel Shiffman // http://natureofcode.com // A random walker object! class Walker { float x, y; Walker() { x = width/2; y = height/2; } void render() { stroke(255); point(x, y); } // Randomly move according to floating point values void step() { float stepx = random(-1, 1); float stepy = random(-1, 1); x += stepx; y += stepy; x = constrain(x, 0, width-1); y = constrain(y, 0, height-1); } }