float x1, y1, x2, y2; float t = 0.0; float increment = 0.01; // 0.1 void setup() { size(500, 500); x1 = (noise(t)) * width; y1 =(noise(t + 100)) * height; } void draw() { x2 = (noise(t)) * width; y2 = (noise(t + 100)) * height; line(x1, y1, x2, y2); x1 = x2; y1 = y2; t += increment; }