function setup() { createCanvas(400, 400); } function draw() { let millisecond = millis(); let num_of_square = 10 - Math.floor((millisecond / 500) % 10); background(220); var j = 0; for (var i = 10; i > 0; i--) { console.log(j); var top_left_x = 0 + 20 * j; var top_left_y = 0 + 20 * j; var square_length = 400 - 40 * j; if (j + 1 >= num_of_square) { if (j % 2 == 0) { const c = color(0, 0, 0); fill(c); } else { const c = color(255, 255, 255); fill(c); } // square(20 * j, 20 * j, 400 - 20 * 2 * j); square(top_left_x, top_left_y, square_length); } j += 1; } }