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sunny9898/task8/_ref/noc-examples-processing-master/chp05_physicslibraries/CollisionsEqualMass/CollisionsEqualMass.pde
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// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com
// Collisions -- Elastic, Equal Mass, Two objects only
// Based off of Chapter 9: Resolving Collisions
// Mathematics and Physics for Programmers by Danny Kodicek
// A Thing class for idealized collisions
Mover a;
Mover b;
boolean showVectors = true;
void setup() {
size(200,200);
a = new Mover(new PVector(random(5),random(-5,5)),new PVector(10,10));
b = new Mover(new PVector(-2,1),new PVector(150,150));
}
void draw() {
background(255);
a.go();
b.go();
// Note this function will ONLY WORK with two objects
// Needs to be revised in the case of an array of objects
a.collideEqualMass(b);
}