46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
// The Nature of Code
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// Daniel Shiffman
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// http://natureofcode.com
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void setup() {
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size(200,200);
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background(0);
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}
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void draw() {
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//create an alpha blended background
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fill(0,1);
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rect(0,0,width,height);
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//get 3 gaussian random numbers w/ mean of 0 and standard deviation of 1.0
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float r = randomGaussian();
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float g = randomGaussian();
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float b = randomGaussian();
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//define standard deviation and mean
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float sd = 100; float mean = 100;
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//scale by standard deviation and mean
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//also constrain to between (0,255) since we are dealing with color
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r = constrain((r * sd) + mean,0,255);
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//repeat for g & b
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sd = 20; mean = 200;
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g = constrain((g * sd) + mean,0,255);
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sd = 50; mean = 0;
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b = constrain((b * sd) + mean,0,255);
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//get more gaussian numbers, this time for position
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float xloc = randomGaussian();
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float yloc = randomGaussian();
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sd = width/10;
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mean = width/2;
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xloc = ( xloc * sd ) + mean;
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yloc = ( yloc * sd ) + mean;
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//draw an ellipse with gaussian generated color and position
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noStroke();
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fill(r,g,b);
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ellipse(xloc,yloc,8,8);
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}
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