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sunny9898/task8/_ref/noc-examples-processing-master/introduction/Noise1D/Noise1D.pde
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// Daniel Shiffman
// The Nature of Code
// http://natureofcode.com
float xoff = 0.0;
float xincrement = 0.01;
void setup() {
size(200,200);
background(0);
noStroke();
}
void draw() {
// Create an alpha blended background
fill(0, 10);
rect(0,0,width,height);
//float n = random(0,width); // Try this line instead of noise
// Get a noise value based on xoff and scale it according to the window's width
float n = noise(xoff)*width;
// With each cycle, increment xoff
xoff += xincrement;
// Draw the ellipse at the value produced by perlin noise
fill(200);
ellipse(n,height/2,16,16);
}